Appearance
Basic terms
A quick orientation on the building blocks of a course. See the linked articles for usage details.
Course title
The main title of the course, shown on the start screen and throughout the tool.
Modules
The main building block of a course. A course is a sequence of modules; each module is a self-contained chunk of content. The first module of every course is its start screen — see below.
Two types of module exist:
- Custom module — slides connected by transitions, with components placed on each slide. You design the flow yourself.
- Quiz module — a sequence of questions and answers, with built-in opening and closing screens. Quiz modules expose built-in variables for the quiz outcome (such as the correct-answer count).
Start screen
The first module of every course. A learner sees a short introduction text and a Start course button before the rest of the modules begin. Each course has exactly one start screen.
Slides
The screens a learner sees inside a custom module — each slide is a canvas you place components on. (Quiz modules contain questions instead of slides.)
Transitions
The links between slides in a custom module. Two kinds:
- Cut — switches immediately to the target slide.
- Video transition — plays a short video clip between the two slides.
Components
The items placed on a slide:
- Text — written as Markdown or HTML.
- Image
- Icon — picked from the built-in icon library.
- Video
- Audio
Components have their own properties (size, position, language) and can react to events like clicks, hovers, or loading.
Variables
Course-wide state that can change as the learner progresses. Variables are managed in Course content, and read or written by component actions inside custom modules. In quiz modules, built-in variables like the correct-answer count are populated automatically.
Variables are the inputs that achievements check.
Achievements
Course-wide markers a learner can earn. Each achievement is defined by one or more variable conditions; when all are met, the achievement is awarded. Achievements show up in reporting (see Achievements).
Table of contents
A learner-facing navigation list of the course's modules. Accessible from the course menu while taking the course. Entries can be linked to achievements — once the linked achievement is reached, a check icon appears next to the entry so learners can see their progress.
Style sets
Reusable text-styling definitions. Apply a style set to a text component for a consistent look across the course.
Handouts
Printable PDFs that accompany or summarize the course. Learners can download them from the course menu.
Assets
Images, videos, icons, and audio files belong to the course as a whole, not to a single slide. They're linked from components, transitions, and the start screen — so the same file can be reused throughout the course. See Asset manager.
See also
- Storyboard overview — where these terms map to the editor UI.
- Variables — defining course state.
- Achievements — defining progress markers.
- Asset manager — managing the course's media files.